Card & Board Game Solutions
Card and board games — from engine to operations tools
We build and operate an engine that runs social card and board games on web and mobile at the same time, with rules configured for each genre, from Go-Stop to poker-style games.

Who it's for
- 01
Operators launching a new social card or board game
- 02
Game companies that want to add tournaments and rankings to an existing title
- 03
Organizers who need online qualifiers linked to an offline tournament
What's in the engine
- Real-time matchmaking, room and lobby server
- Tournament brackets and ranking system (multi-stage and single-table tournaments)
- Admin console: users, game history, operations tools
- Cheat detection (prototype in development)
- Web and mobile support
- Design support for game-rating compliance
We only build in ways that comply with Korea's Game Industry Promotion Act and the game-rating standards. We do not build any reward structure that can be converted into real money or goods.
- Client (web · mobile)
- Matchmaking server
- Game logic server
- Records DB
- Admin console
Related work

Planning · Dev · Art
REDBLACK.world
A real-time multiplayer platform with four card games in one app: lobby with daily missions, XP rankings, table and tournament lobbies, and operations tools. Rated for both mobile and PC.
Case study →

Planning · Dev · Art, 2026
Chucky
A 5-player real-time card game commissioned by an overseas investor. Unity client, WebSocket server, 3D avatars with emotes, in-game chat and rankings — from design through art.
Case study →
How we work
- 01
Listen
We ask about your goal and budget first. What to build comes after.
- 02
Show
We align on direction with a working prototype, not a planning deck.
- 03
Build
We share builds on a fixed cadence, so you never have to ask where things stand.
- 04
Keep
We keep operating and improving it after launch.
Engagement models
Fixed-scope project
We define the scope and own it to the end.
Quote, schedule and deliverables are fixed in the contract.
Best for · Campaign games, new services
Dedicated monthly team
Add our team as you need it.
Planners, developers and artists by the month, with weekly reports.
Best for · Improving a live service
Solution setup & operation · Recommended
Start fast on what we've already built.
We set up our card/board engine or a website and run it monthly.
Best for · Operators and companies that need to launch quickly
We'll pick the right model together in the first meeting.
FAQ
Do you build card and board games? What about game ratings?
Yes. Games served in Korea must be rated by the Game Rating and Administration Committee, and reward structures that convert into real money or goods cannot be served. We'll scope the rating preparation with you during consultation. We do not guarantee a rating.
Who owns the result?
Once payment is complete, copyright in the deliverables transfers to you. Exceptions such as shared engines and libraries are written into the contract.
Do you offer maintenance after launch?
Yes. After the free warranty period set in the contract (1 month by default), you can continue with a monthly operation contract.
We'll scope the adoption with you
You don't need to know what to build yet.